Entity Annotations
Instead of SQL, you define your data model by annotating your persistent object types on the programming language level.
ObjectBox - Database Persistence with Entity Annotations
ObjectBox is a database that persists objects. For a clear distinction, we sometimes call those persistable objects entities.
To let ObjectBox know which classes are entities you annotate them with @Entity. This annotation identifies the class User in the following example as a persistable entity. This will trigger ObjectBox to generate persistence code tailored for this class:
@Entity
public class User {
@Id
private long id;
private String name;
// Not persisted:
@Transient
private int tempUsageCount;
// TODO: getters and setters.
}@Entity
data class User(
@Id var id: Long = 0,
var name: String? = null,
// Not persisted:
@Transient var tempUsageCount: Int = 0
)Object IDs: @Id
In ObjectBox, entities must have one 64-bit integer ID property with non-private visibility (or non-private getter and setter method) to efficiently get or reference objects.
If you need to use another type for IDs (such as a string UID given by a server), model them as regular properties and use queries to look up objects by your application-specific ID. Also, make sure to index the property, and if it's a string use a case-sensitive condition, to speed up lookups. To prevent duplicates it is also possible to enforce a unique value for this secondary ID.
ID properties are unique and indexed by default.
When you put a new object you do not assign an ID. By default IDs for new objects are assigned by ObjectBox. See the page on Object IDs for details.
Make entity data accessible
ObjectBox needs to access the data of your entity’s properties (e.g. in the generated code). You have two options:
Make sure properties do not have private visibility.
Provide standard getters (your IDE can generate them easily).
To improve performance when ObjectBox constructs your entities, you might also want to provide an all-properties constructor.
Supported property types
ObjectBox can store almost any type (class) of property as long as it can be converted to one of the built-in types. See the dedicated page for details:
Custom TypesBasic annotations for entity properties
Transient
@Transient marks properties that should not be persisted. In Java static or transient properties will also not be persisted.
NameInDb
@NameInDb lets you define a name on the database level for a property. This allows you to rename the property without affecting the property name on the database level.
We recommend using @Uid annotations to rename properties and even entities instead.
@NameInDb only works with inline constants to specify a column name.
Property Indexes
Annotate a property with @Index to create a database index for the corresponding database column. This can improve performance when querying for that property.
@Index is currently not supported for String[], byte[], float and double
@Index is currently not supported for Array<String>, ByteArray , Float and Double
@Index is currently not supported for double and listsList<String>, List<int>, Uint8List, Int8List
An index stores additional information in the database to make lookups faster. As an analogy, we could look at Java-like programming languages where you store objects in a list. For example, you could store persons using a List<Person>. Now, you want to search for all persons with a specific name so you would iterate through the list and check for the name property of each object. This is an O(N) operation and thus doesn't scale well with an increasing number of objects. To make this more scalable you can introduce a second data structure Map<String, Person> with the name as a key. This will give you a constant lookup time (O(1)). The downside of this is that it needs more resources (here: RAM) and slows down add/remove operations on the list a bit. These principles can be transferred to database indexes, just that the primary resource consumed is disk space.
Index types (String)
For scalar properties, ObjectBox uses a value-based index. Because String properties typically require more storage space than scalar values, by default ObjectBox uses a hash index for strings instead.
To override the default and use a value-based index for a String property, specify the index type:
Keep in mind that for String, depending on the length of your values, a value-based index may require more storage space than the default hash-based index.
ObjectBox supports these index types:
Not specified or DEFAULT Uses the best index based on property type (HASH for
String, VALUE for others).VALUE Uses property values to build the index. For
String,this may require more storage than a hash-based index.HASH Uses a 32-bit hash of property values to build the index. Occasional collisions may occur which should not have any performance impact in practice. Usually, a better choice than HASH64, as it requires less storage.
HASH64 Uses a 64-bit hash of property values to build the index. Requires more storage than HASH and thus should not be the first choice in most cases.
Vector Index for Nearest Neighbor Search
To enable nearest neighbor search, a special index type for vector properties is available:
On-Device Vector SearchUnique constraints
Annotate a property with @Unique to enforce that values are unique before an entity is put:
A put() operation will abort and throw a UniqueViolationException if the unique constraint is violated:
For a single property it is possible to specify that a conflicting object should be replaced instead of an exception being thrown:
The REPLACE strategy will add a new object with a different ID. As relations (ToOne/ToMany) reference objects by ID, if the previous object was referenced in any relations, these need to be updated manually.
Change database type
Use @Type in Java/Kotlin or the type attribute on @Property in Dart to override how the value of a property is stored and interpreted in the database.
Relations
Creating to-one and to-many relations between objects is possible as well, see the Relations documentation for details.
Triggering code generation
Once your entity schema is in place, you can trigger the code generation process.
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